The joy of Pre-prod
It's been a few week and progress have been good, considering... gesture at the world around ... all of this.
I still haven't re-started the godot project itself, but I have made a class diagram and a few sequence diagrams. I have started to rework the GDD to be closer to my vision, and I have written this whole document detailing a sequence of gameplay, from which I have made a pretty good list of all the mechanics I will need to implement. I even made a first Milestone out of it! Which I hop to reach before the end of may! I wish I could say "before the end of april", but life is a bit busy...
What I did start though, is a small 3D diorama to set the graphics of the game! I made a few pipes, I'm working on an alembic or two, and I have started to make several assets of foliages, trees, rocks, jar, bench, stone walls, grass floor, etc... The goal is to make a very small scene with limited assets that I will assemble in Godot to get as close as possible to the final render I wish to obtain. It's a great way to get back into 3D after years of not being able to. I'm having great fun painting the textures of leaves and grass and copper. I had missed painting textures so dearly. If money was not something to consider I would spend my days just doing that. How cruel and unfair that I can't just sit down and paint textures all day without thinking about anything else.
And the materials! And the Shaders! Oh so much fun to be had! I can't wait to get all of this into Godot and to experiment with shaders and lighting. I still don't have a clear vision of what I want to make, but I go toward this unknown with joy in my heart.
I'm having fun on this project =)