First Devlog of the Fadunn 0.2
After several months of being blocked on the production of Fadunn, I finally took the decision to get back to it.
I was just stuck after the initial rush to make the prototype in a month. Once the deadline was gone and the pressure to make something no matter what, suddently I had to make an Art Direction, and I had no idea how. Getting back into the code was very hard because I had lost touch with the code in the end and now have to revisit it entirely. And I was just stuck.
So what changed? Well, I've decided to do it in 3D!
The first day was, therefore, dedicated to making a first batch of assets to start the tests. I made the a bloc to use as a base for the terrain, and I made a kit of pipe parts to reassemble in Godot. Then I tried to import it from Blender to Godot, and it didn't work. It took 2 hours of sys-admin fight with the great support of Lysandre to find out that the problem was flatpak. After uninstalling everything and reinstalling from the official sources, it works! It's also 2Am, so we went to bed!